#3D MAX MODEL FREE SOFTWARE#
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#3D MAX MODEL FREE FREE#
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: Underscore_string is Copyright (c) 2011 Esa-Matti Suuronen is ICanHaz.js is Copyright (c) 2010 Henrik Joreteg (Mustache and Mustache.js are Copyright (c) 2009 Chris Wanstrath (Ruby) and Copyright (c) 2010 Jan Lehnardt (JavaScript) respectively)Ĭalendario is Copyright (c) Codrops 2014 by tympanusĪll the above software components are licensed under the MIT license. Underscore is Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and Investigative Masonry is Copyright (c) 2013 David DeSandro itter is Copyright (c) 2013 Jordan Boesch JQuery ColorBox is Copyright (c) 2013 Jack Moore
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JQuery timepicker addon is Copyright (c) 2013 Trent Richardson JQuery is Copyright 2013 jQuery Foundation and other contributors
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ImagesLoaded is Copyright © 2013 David DeSandro Portions copyright (c) Engine Yard and Andre Arkoīootstrap-select.js is Copyright (C) 2013 bootstrap-selectīackbone.js is Copyright (c) 2010-2013 Jeremy Ashkenas, DocumentCloudĪpple-Style Flip Counter is Copyright (c) 2010 Chris Nanney Ruby gems is Copyright (c) Chad Fowler, Rich Kilmer, Jim Weirich and others. Third-Party Software Credits and Attributions For information about these components, click here: Īutodesk, the Autodesk logo, and Fusion 360 are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates.Īll other brand names, product names or trademarks belong to their respective holders. This Service may incorporate or use background Autodesk technology components. All rights reserved.Īll use of this Service is subject to the terms and conditions of the applicable Autodesk terms of service accepted upon access of this Service. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.© 2014 Autodesk, Inc. Final renders we created in Maya Mental Ray and composites in Photoshop. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. The models were started in Maya and finished in Zbrush.
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I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. Ihave no idea how long I ever actually spent on it but probably way too long. I started this project a long long time ago and have worked on it on and off. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea.